Root is a personal robot with a unique multi-teared programming environment which starts learners as young as 4 with graphical (block-based) programming and guides them through increasingly complex coding activities which eventually lead to programming with Python, Javascript and Swift.
As part of Root's small team, my work was focused on driving the learning narrative and visual look and feel of educational content. This included conducting user testing, developing learning content, visual design and educational outreach, both locally and at national and international conferences. During my short time at Root, I designed a deck of 75 coding cards which eventually became the Level 1 Curriculum Guide. The cards introduce users to Root's various sensors and actuators while engaging them in a variety of playful coding activities. Children explore coding while creating games, stories, music and artwork with Root.
My experience as both a designer and an educator shaped Root's core learning resources, from coding cards to the interactive Root Coding app. I enjoyed drawing on a variety of skill sets, from defining each block for the blocks glossary, to designing a format for the cards that is easy for both educators and learners to use, and creating inviting illustrations and infographics that infuse the content with a sense of adventure. I even designed a custom font for writing with Root and contributed to the design of Root Coding Blocks.