Kristin Osiecki

Educator + Artist + Technologist


Kristin Osiecki is an educator, artist and technologist whose work focuses on the intersection of the visual arts and technology and their combined implications for interdisciplinary learning. Her educational work in robotics, coding and electronics leans heavily toward the creative and expressive. Through this work, she engages audiences that are typically marginalized in STEM education, and creates opportunities for deep and authentic learning.


Harvard: Ed.M. in Technology, Innovation, and Education, Rhode Island School of Design: Master of Arts in Teaching and Bachelor of Fine Arts in Graphic Design


Massachusetts, K-8 and 9-12 professional-level license, with over five years of experience in public schools, from Providence Rhode Island, to Dover Massachusetts


Over ten years of design experience, from creating educational games, immersive experiences, websites and UI, to traditional print design and illustration


Highly skilled in a variety of design and iterative tools, from CS to Arduino. Equally capable at whipping up graphics in Illustrator or soldering circuits from scratch

Grant Writing

Has individually authored numerous grants supporting educational work, all of which have received full-funding

Curriculum Design

Extensive experience designing fine art and STEAM curriculum for schools and community organizations


Skilled at collaborating with interdisciplinary teams on an array of complex and challenging projects


Endlessly curious, and dedicated to learning new skills, and exploring new challenges


Equal parts designer and educator, I've applied my skills to a variety of educational projects, from a children's wearable that encourages healthy eating, to a simulation game about fracking. I've taught in a broad range of environments, from teaching film and animation in rural Nicaragua to developing and implementing curriculum in urban and suburban public schools.

About me

I am currently the Director of Innovation and Design at a Boston area school, where I support faculty and students in exploring creative learning and critical making. I teach two computer science courses which lean heavily in the direction of creative and expressive applications of CS. Additionally, I run a 1,500 square foot creative space called the I.D.E.A Hub, equipped with a variety of both traditional tools, like sewing machines and cameras, as well as more cutting edge tools, like 3D printers, and laser cutters.

Previously, I worked as a Creative Learning Designer in the Lifelong Kindergarten Group at the MIT Media Lab, designing educational experiences which engage learners in creative programming activities with Scratch, and creating content which supports the work of educators across a variety of learning environments.

Outside of my day job, I regularly work as a Teaching Fellow at Harvard Graduate School of Education, and participate in a variety of educational projects combining the visual arts with technology.